1. 참고도서 [Bottom] [Top]
- 온라인 게임 서버 프로그래밍
- 한동훈 저, 정보문화사
ISBN: ISBNKOka:8956743493
2. P2P 프로그래밍 [Bottom] [Top]
3. UDP Hole Punching [Bottom] [Top]
3.1. STUN [Bottom] [Top]
Simple Traversal of UDP through Network Address Translators (NATs)
- IETF RFC 3489
STUN Client and Server library http://sourceforge.net/projects/stun/
This project implements a simple STUN server and client on Windows, Linux, and Solaris. The STUN protocol (Simple Traversal of UDP through NATs) is described in the IETF RFC 3489, available at http://www.ietf.org/rfc/rfc3489.txt
- XConnector - 상용 P2P 모듈 SDK
