Books
 FrontPage|FindPage|TitleIndex|RecentChanges|UserPreferences E D R S P I M H RSS

ADO°øºÎÇϱâASE Loader ¸¸µé±âAdvanced Interface ProgrammingAdvanced Rendering TechnicsAnimation Programming › Books
Contents:
1 ÀÎÅÍ³Ý ¼­Á¡
1.1 ¿Â¶óÀμ­Á¡
1.2 ºÎ»êÁö¿ª ¼­Á¡
1.3 ±âŸ ¼­Á¡
2 C/C++ Programming
3 Windows Programming
4 Game Programming
4.1 3D Graphics Programming
4.2 DirectX Programming
4.3 OpenGL Programming
5 Network Programming
6 Database
7 Miscellaneous


1 ÀÎÅÍ³Ý ¼­Á¡ #


1.1 ¿Â¶óÀμ­Á¡ #


1.2 ºÎ»êÁö¿ª ¼­Á¡ #


1.3 ±âŸ ¼­Á¡ #


2 C/C++ Programming #


  • C++ ±âÃÊ Ç÷¯½º Á¦3ÆÇ
    • Stephen Prata Àú, À̵µÈñ ¿ª, ¼º¾È´ç
      [ISBN-8931546289]
  • More Effective C++
    • Scott Meyers Àú, °û¿ëÀç ¿ª, ÀÎÆ÷ºÏ
      [ISBN-8980545037]
  • STL Æ©Å丮¾ó¡¤·¹ÆÛ·±½º °¡À̵å
    • David R. Musser.Gillmer J. Derge.Atul Saini °øÀú, Á¤½ÂÁø ¿ª, ÀÎÆ÷ºÏ
      [ISBN-8980544693]
  • ÀÌÆåÆ¼ºê STL
    • Scott Meyers Àú, °û¿ëÀç ¿ª, ÀÎÆ÷ºÏ
      [ISBN-8980544596]
  • Visual C++ 6.0 Bible
    • ÀÌÀÌÇ¥.±èº´¼¼ °øÀú, »ï¾çÃâÆÇ»ç
      [ISBN-8985226967]
  • VISUAL C++ 6 ¿Ïº® °¡À̵å
    • ±è¿ë¼º Àú, ¿µÁø.COM
      [ISBN-8931410190]
  • GoF ÀÇ µðÀÚÀÎ ÆÐÅÏ
    • Erich Gamma.Richard Helm.Ralph Johnson.John Vlissides °øÀú, ±èÁ¤¾Æ ¿ª, ÇǾ¿¡µàÄÉÀ̼ÇÄÚ¸®¾Æ
      [ISBN-8945071067]
  • C·Î ¹è¿ì´Â ¾Ë°í¸®Áò 1 : °³³ä°ú ±âº» ¾Ë°í¸®Áò
    • ÀÌÀç±Ô Àú, ¼¼È­
      [ISBN-893170139X]


3 Windows Programming #


  • Windows API Á¤º¹
    • ±è»óÇü Àú, °¡³²»ç
      [ISBN-8973542796]


4 Game Programming #


  • GAME ARCHITECTURE AND DESIGN: °ÔÀÓ ¾ÆÅ°ÅØÃ³ & µðÀÚÀÎ ¨ç
    • Andrew Rollings.Dave Morris °øÀú, ÇÑÄðÀÓ ÆÀ ¿ª, Á¦¿ì¹Ìµð¾î
      [ISBN-8985966162]
  • GAME ARCHITECTURE AND DESIGN: °ÔÀÓ ¾ÆÅ°ÅØÃ³ & µðÀÚÀÎ ¨è
    • Andrew Rollings.Dave Morris °øÀú, ÇÑÄðÀÓ ÆÀ ¿ª, Á¦¿ì¹Ìµð¾î
      [ISBN-8985966278]
  • GAME PROGRAMMING Gems 1
    • Mark Deloura ¿Ü °øÀú, ·ù±¤ ¿ª, Á¤º¸¹®È­»ç
      [ISBN-8976277767]
  • GAME PROGRAMMING Gems 2
    • Mark Deloura ¿Ü °øÀú, ·ù±¤ ¿ª, Á¤º¸¹®È­»ç
      [ISBN-897627895X]
  • GAME PROGRAMMING Gems 3
    • ´ÜÅ× Æ®·¹±Û¸®¾Æ ¿Ü °øÀú, ·ù±¤ ¿ª, Á¤º¸¹®È­»ç
      [ISBN-895674081X]
  • 3D Game Engine Design
    • DAVID H.EBERLY Àú, ¹ÎÇÁ·¹½ºÆíÁýºÎ ¿ª, ¹ÎÇÁ·¹½º
      [ISBN-8989366070]
  • 3D °ÔÀÓ ÇÁ·Î±×·¡¹Ö & ÄÄÇ»ÅÍ ±×·¡ÇÈÀ» À§ÇÑ ¼öÇÐ
    • Eric Lengyel Àú, ·ù±¤ ¿ª, Á¤º¸¹®È­»ç
      http://kangcom.com/l_pic/200210170005.gif ISBN: 8956740194
  • °ÔÀÓ ÇÁ·Î±×·¡¸Ó¿¡°Ô ¹è¿ì´Â °ÔÀÓ °³¹ß Å×Å©´Ð
    • °­¿ë.±èº´Ã¶.±è¼º¼ö.±è¼º¿Ï.¹®±â¿µ.À̸¸Èñ.À̼±Áø.Àå¿ø¼®.Á¶¿µºÀ.ÃÖ¾È½Ä °øÀú, Á¤º¸¹®È­»ç
      [ISBN-895674033X]
  • 3D ij¸¯ÅÍ ¾Ö´Ï¸ÞÀÌ¼Ç ÇÁ·Î±×·¡¹Ö
    • µ¥À̺ø Æú Àú, ÃÖÁöÈ£.Á¶Á¾±Ù °ø¿ª, Á¤º¸¹®È­»ç
      [ISBN-8956740461]
  • Tricks of the WINDOWS Game Programming Gurus
    • Andre LaMothe Àú, ÀÌÁÖ¸® ¿ª, ¹ÎÇÁ·¹½º
      [ISBN-8989366003]
  • »ý»ýÇÑ °ÔÀÓ °³¹ß¿¡ ²À ÇÊ¿äÇÑ ±âº» ¹°¸®
    • µ¥À̺ñµå ¹ö±× Àú, ȲÇõ±â ¿ª, ÇѺû¹Ìµð¾î
      [ISBN-8979141785]
  • °ÔÀÓ ¿Àµð¿À ÇÁ·Î±×·¡¹Ö
    • James Boer Àú, EMERSYS ¿ª, »çÀÌÅØ¹Ìµð¾î
      [ISBN-8955507976]
  • AI Game Programming Wisdom
    • Steve Rabin Àú, ·ù±¤.Àå¿ø¼® °ø¿ª, Á¤º¸¹®È­»ç
      [ISBN-8956740585]

4.1 3D Graphics Programming #


  • Computer Graphics Principles and Practice
    • Foley.van Dam.Feiner.Hughes °øÀú, Addison Wesley
      http://www-fp.aw.com/coverimage/0201848406.jpg ISBN: 0201121107
  • Computer Graphics C Version Second Edition
    • Donald Hearn. M. Pauline Baker °øÀú, Prentice Hall
      [ISBN-0135309247]
  • The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
    • Randima Fernando . Mark J. Kilgard °øÀú, Addison-Wesley
      [ISBN-0321194969]
  • Real-Time Rendering 2ÆÇ
    • Tomas Akenine-Moller.Eric Haines °øÀú, ½Åº´¼®.¿À°æ¼ö °ø¿ª, Á¤º¸¹®È­»ç
      [ISBN-8956741417]

4.2 DirectX Programming #


  • DirectX ½Ç½Ã°£ ·»´õ¸µ ½ÇÀü Å×Å©´Ð
    • Kelly Dempski Àú, ÃÖ±¤ÀÏ ¿ª, Á¤º¸¹®È­»ç
      [ISBN-8956740674]
  • Direct3D ShaderX : Á¤Á¡ & Çȼ¿ ¼ÎÀÌ´õ ÆÁ°ú Æ®¸¯
    • ¿ïÇÁ°­ F. ¾Þ°Ö ¿Ü °øÀú, ·ù±¤.ÃÖÁöÈ£ °ø¿ª, Á¤º¸¹®È­»ç
      [ISBN-8956741204]
  • IT EXPERT - 3D °ÔÀÓ ÇÁ·Î±×·¡¹Ö
    • ±è¿ëÁØ Àú, ÇѺû ¹Ìµð¾î
      [ISBN-8979142536]

4.3 OpenGL Programming #


  • OPENGL À» ÀÌ¿ëÇÑ ÄÄÇ»ÅÍ ±×·¡ÇȽº Á¦2ÆÇ
    • EDWARD ANGEL Àú, ±¸ÀÚ¿µ ¿ª, ¿µÇÑÃâÆÇ»ç
      http://kangcom.com/l_pic/200209090008.gif ISBN: 8987318664
  • OpenGL ÇÁ·Î±×·¡¹Ö °¡À̵å Á¦3ÆÇ
    • Mason Woo.Jackie Neider.Tom Davis.Dave Shreiner °øÀú, ³²±âÇõ.ÀÌÇý¸².ÀåÁöÀº °ø¿ª, ÀÎÆ÷ºÏ
      [ISBN-8980545150]
  • OpenGL Reference Manual
    • Dave Shreiner.Opengl Architecture Review Boar °øÀú, Addison-Wesley
      [ISBN-0201657651]
  • OpenGL Game Programming
    • Kevin Hawkins.Dave Astle °øÀú, ·ù±¤ ¿ª, Á¤º¸¹®È­»ç
      [ISBN-8976278798]


5 Network Programming #


  • ¿­Ç÷°­ÀÇ TCP/IP ¼ÒÄÏ ÇÁ·Î±×·¡¹Ö
    • À±¼º¿ì Àú, ÇÁ¸®·º
      [ISBN-8989345596]
  • Network Programming for Microsoft Windows - 2nd Edition
    • Anthony Jones.Jim Ohlund °øÀú, ±è³²½Ä ¿ª, Á¤º¸¹®È­»ç
      [ISBN-8956740410]
  • UNIX Network Programming Volume 1 : Networking APIS: Socket and XTI (2nd Edition)
  • UNIX Network Programming Volume 2 : Interprocess Communications (2nd Edition)
  • Internetworking with TCP/IP Volume 3 : Client-Server Programming and Applications
  • C++ Network Programming, Volume 2: Systematic Reuse with ACE and Frameworks
    • Douglas C. Schmidt.Stephen D. Huston °øÀú, Addison Wesley
      [ISBN-0201795256]


6 Database #


  • Microsoft SQL Server 2000 °³¹ßÀÚ¿ë : Àü¹®°¡·Î °¡´Â Áö¸§±æ 1
    • Á¤¿øÇõ Àú, ´ë¸²
      [ISBN-8972805831]


7 Miscellaneous #


  • CODE COMPLETE
    • STEVE McCONNELL Àú, ±èÁØÈ£.³ªÀ±¼®.¹è»ó¼ö °ø¿ª, ³ôÀ̱íÀÌ
      [ISBN-8975880559]
  • MASM À¸·Î MMX ¸¦ ÀÌ¿ëÇÑ ¸ÖƼ¹Ìµð¾î
    • ¼Û¹ÎÈ£ Àú, Ohm»ç
      [ISBN-8971014199]

EditText|FindPage|DeletePage|LikePages| Valid XHTML 1.0! Valid CSS! powered by MoniWiki