Design Patterns For Game
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› Design Patterns For Game
Contents:
1
Design Patterns À̶õ?
2
°ü·Ã¼Àû
3
°ÔÀÓÀ» À§ÇÑ ÆÐÅÏ
3.1
Object Factory
3.2
Singleton
3.3
Flyweight
3.4
Chain of Responsibility
3.5
Iterator, ReverseIterator
3.6
Template, Strategy
3.7
Observer
3.8
Command
3.9
Decorator
3.10
Facade
3.11
Mediator
3.12
State
1
Design Patterns À̶õ?
#
2
°ü·Ã¼Àû
#
GoF ÀÇ µðÀÚÀÎ ÆÐÅÏ
Erich Gamma.Richard Helm.Ralph Johnson.John Vlissides °øÀú, ±èÁ¤¾Æ ¿ª, ÇǾ¿¡µàÄÉÀ̼ÇÄÚ¸®¾Æ
GAME ARCHITECTURE AND DESIGN: °ÔÀÓ ¾ÆÅ°ÅØÃ³ & µðÀÚÀÎ ¨è
Andrew Rollings.Dave Morris °øÀú, ÇÑÄðÀÓ ÆÀ ¿ª, Á¦¿ì¹Ìµð¾î
3
°ÔÀÓÀ» À§ÇÑ ÆÐÅÏ
#
3.1
Object Factory
#
3.2
Singleton
#
3.3
Flyweight
#
3.4
Chain of Responsibility
#
3.5
Iterator, ReverseIterator
#
3.6
Template, Strategy
#
3.7
Observer
#
3.8
Command
#
3.9
Decorator
#
3.10
Facade
#
3.11
Mediator
#
3.12
State
#
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