Design Patterns For Game
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Contents:
1 Design Patterns À̶õ?
2 °ü·Ã¼­Àû
3 °ÔÀÓÀ» À§ÇÑ ÆÐÅÏ
3.1 Object Factory
3.2 Singleton
3.3 Flyweight
3.4 Chain of Responsibility
3.5 Iterator, ReverseIterator
3.6 Template, Strategy
3.7 Observer
3.8 Command
3.9 Decorator
3.10 Facade
3.11 Mediator
3.12 State


1 Design Patterns À̶õ? #



2 °ü·Ã¼­Àû #


  • GoF ÀÇ µðÀÚÀÎ ÆÐÅÏ
    • Erich Gamma.Richard Helm.Ralph Johnson.John Vlissides °øÀú, ±èÁ¤¾Æ ¿ª, ÇǾ¿¡µàÄÉÀ̼ÇÄÚ¸®¾Æ
  • GAME ARCHITECTURE AND DESIGN: °ÔÀÓ ¾ÆÅ°ÅØÃ³ & µðÀÚÀÎ ¨è
    • Andrew Rollings.Dave Morris °øÀú, ÇÑÄðÀÓ ÆÀ ¿ª, Á¦¿ì¹Ìµð¾î

3 °ÔÀÓÀ» À§ÇÑ ÆÐÅÏ #


3.1 Object Factory #


3.2 Singleton #


3.3 Flyweight #


3.4 Chain of Responsibility #


3.5 Iterator, ReverseIterator #


3.6 Template, Strategy #


3.7 Observer #


3.8 Command #


3.9 Decorator #


3.10 Facade #


3.11 Mediator #


3.12 State #


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