DirectPlay Programming
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D3DQuery ¸¦ ÀÌ¿ëÇÑ Occlusion CullingData TypesDeadReckoningDesign Patterns For GameDirect3D Programming with MFC › DirectPlay Programming
Contents:
1 DirectPlay ¶õ?
2 °ü·Ã¼­Àû
3 Áֿ丵ũ
4 DirectPlay ÇÁ·Î±×·¡¹Ö ½ÃÀÛÇϱâ
4.1 Project ¼³Á¤
4.2 COM ÃʱâÈ­ ó¸®
4.3 º»¹® 1 - 2
5 º»¹® 2
5.1 º»¹® 2 - 1
5.2 º»¹® 2 - 2
6 ´Ù¿î·Îµå
7 °ü·Ã¸µÅ©


1 DirectPlay ¶õ? #



2 °ü·Ã¼­Àû #



3 Áֿ丵ũ #



4 DirectPlay ÇÁ·Î±×·¡¹Ö ½ÃÀÛÇϱâ #


4.1 Project ¼³Á¤ #


DirectPlay ´Â ´Ù¸¥ DirectX ÄÄÆ÷³ÍÆ®¿Í ´Þ¸® ´ÙÀ½°ú °°Àº ¿©·¯°¡Áö Ãß°¡ÀûÀÎ ¼³Á¤ÀÌ ÇÊ¿äÇÏ´Ù.

  • ·±Å¸ÀÓ ¶óÀ̺귯¸® ¼³Á¤
    • ´ÜÀÏ ¾²·¹µå ¿¡¼­ ´ÙÁß ¾²·¹µå ·Î º¯°æ
    • DirectPlay ´Â ´ÙÁß ¾²·¹µå ¹æ½ÄÀ» ¿ä±¸Çϱ⠶§¹®¿¡ ¼³Á¤ÀÌ ÇÊ¿äÇÏ´Ù.
  • Àü󸮱â Á¤ÀÇ
    • _WIN32_DCOM Ãß°¡
    • COM ÃʱâÈ­¸¦ À§ÇÑ ¼³Á¤ÀÌ´Ù.
  • Ãß°¡ Á¾¼Ó¼º Ãß°¡
    • dxguid.lib ¸µÅ©ÆÄÀÏ¿¡ Ãß°¡
    • DirectPlay8 ÀÇ GUID ¸¦ ÂüÁ¶ÇÒ ¶§ ÇÊ¿äÇÏ´Ù.

4.2 COM ÃʱâÈ­ ó¸® #


DirectPlay ´Â DirectMusic °ú ÇÔ²² ´Ù¸¥ ÄÄÆ÷³ÍÆ®¿Í´Â ´Þ¸® COM Instance »ý¼ºÀ» ó¸®ÇØÁÖ´Â ÇÔ¼ö°¡ ¾ø´Ù. µû¶ó¼­ DirectPlay ¸¦ »ç¿ëÇϱâ À§Çؼ­´Â COM ÃʱâÈ­¸¦ ÇØÁÖ¾î¾ß ÇÏ¸ç »ç¿ëÈÄ ÇØÁ¦ °úÁ¤µµ ²À ÇØÁÖ¾î¾ß ÇÑ´Ù.

1  #include <ObjBase.h>
2
3  HRESULT CoInitializeEx(     // COM ÃʱâÈ­ ÇÔ¼ö
4      LPVOID pvReserved,      // Ç×»ó NULL °ªÀ¸·Î ¼³Á¤
5      DWORD dwCoInit          // ÃʱâÈ­ ¿É¼Ç ( COINIT_MULTITHREADED ) À» ¼³Á¤
6  );
7
8  void CoUninitialize();      // COM ÇØÁ¦ ÇÔ¼ö

4.3 º»¹® 1 - 2 #



5 º»¹® 2 #


5.1 º»¹® 2 - 1 #


5.2 º»¹® 2 - 2 #



6 ´Ù¿î·Îµå #



7 °ü·Ã¸µÅ© #



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