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Design Patterns For GameDirect3D Programming with MFCDirectPlay ProgrammingDllProgrammingDoxygen À¸·Î ¹®¼­ ÀÚµ¿È­Çϱ⠛ DrawIndexedPrimitive ÇÔ¼ö »ç¿ë¹ý
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Contents:
1 °³¿ä
2 °ü·Ã¼­Àû
3 Áֿ丵ũ
4 DrawIndexedPrimitive ÇÔ¼ö ¼³¸í
4.1 ÇÔ¼ö ¿øÇü
4.2 ¸Å°³ º¯¼ö
5 º»¹® 2
5.1 º»¹®
5.2 º»¹®
6 ´Ù¿î·Îµå
7 °ü·Ã¸µÅ©


1 °³¿ä #



2 °ü·Ã¼­Àû #



3 Áֿ丵ũ #



4 DrawIndexedPrimitive ÇÔ¼ö ¼³¸í #


4.1 ÇÔ¼ö ¿øÇü #


1  HRESULT DrawIndexedPrimitive(
2      D3DPRIMITIVETYPE Type,
3      INT  BaseVertexIndex,
4      UINT MinIndex,
5      UINT NumVertices,
6      UINT StartIndex,
7      UINT PrimitiveCount
8  );

4.2 ¸Å°³ º¯¼ö #


º¯¼öÇüº¯¼ö¸í¼³ ¸í
D3DPRIMITIVETYPE Type ·»´õ¸µµÉ µµÇüÀÇ Á¾·ù
INT BaseVertexIndex Á¤Á¡ ¹öÆÛ¿¡¼­ »ç¿ëÇÒ Á¤Á¡ÀÇ ½ÃÀÛ À§Ä¡
UINT MinIndex »ç¿ëµÉ À妽º Áß °¡Àå ÀÛÀº À妽º
UINT NumVertices »ç¿ëÇÒ Á¤Á¡ÀÇ °¹¼ö
UINT StartIndex À妽º ¹öÆÛ¿¡¼­ »ç¿ëµÉ À妽º ½ÃÀÛ À§Ä¡
UINT PrimitiveCount ·»´õ¸µµÉ µµÇüÀÇ °¹¼ö


5 º»¹® 2 #


5.1 º»¹® #


5.2 º»¹® #



6 ´Ù¿î·Îµå #



7 °ü·Ã¸µÅ© #



SubCategoryGame

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