Contents:
- 1 °³¿ä
- 2 °ü·Ã¼Àû
- 3 Áֿ丵ũ
- 4 Naming ±â¹ý 1
- 5 Naming ±â¹ý 2
- 6 Naming ±â¹ýÀÇ ¿¹
- 7 Naming ±â¹ý¿¡ ´ëÇÑ ´ä±Û
- 7.1 1002 ´ÔÀÇ ´ä±Û
- 7.2 didarenas ´ÔÀÇ ´ä±Û
- 7.3 didarenas ´ÔÀÇ ´ä±Û
- 8 ´Ù¿î·Îµå
- 9 °ü·Ã¸µÅ©
Naming ±â¹ý À̶õ °³³äÀ̳ª ¿ë¾î´Â ÀÌÀü¿¡ µû·Î ¼Ò°³µÈ ÀûÀÌ ¾ø´Ù. ¿Ö³Ä¸é ³»°¡ ±×³É ÁÖ¸Ô±¸±¸½ÄÀ¸·Î ¸¸µé¾î¼ ¾²°í ÀÖ´Â ¹æ½ÄÀ̱⠶§¹®ÀÌ´Ù.
ºñ½ÁÇÑ °É ã¾Æ º¸ÀÚ¸é ¸®ÆÑÅ丵ÀÇ Rename À̶õ °ÍÀÌ Àִµ¥ Rename À̶õ °ÍÀº ±â´É¿¡ ¸Âµµ·Ï º¯¼ö³ª ¸Þ¼ÒµåÀÇ À̸§À» Àß ´ÞÀÚ¶ó´Â °³³äÀ̱⠶§¹®¿¡ ¿©±â¼ ¾ê±âÇÒ Naming ±â¹ý°ú´Â Á» ´Ù¸£´Ù°í ÇÒ ¼ö ÀÖ´Ù. ÇÏÁö¸¸ »ç½Ç ¿©±â¼ ¾ê±âÇÒ Naming ±â¹ýµµ Rename ¿¡¼ ¿µ°¨°ú ÈùÆ®¸¦ ¾ò¾î ¸¸µé¾ú´Ù°í ÇÒ ¼ö ÀÖ´Ù.
À̰ÍÀ» ¸¸µé °Ô µÈ °úÁ¤Àº ÀÏ´Ü Rename ±â¹ýÀÇ °·ÂÇÔÀ» ±ú´Ý°Ô µÇ¸é¼ºÎÅÍ¿´´Ù. ÇØ´ç ·ÎÁ÷À» Extract Çϰí Name À» ÁöÀ¸¸ç ¼Ò½º Äڵ尡 Á¤¸®µÇ´Â °ÍÀ» º¸¸é¼ Á¤¸» ¹º°¡ ¸ÆÀ» ¤À» ¼ö ÀÖ´Â ´À³¦ÀÌ µé¸é¼ºÎÅÍ ÇѰ¡Áö ¹®Á¦¿¡ ºÀÂøÇÏ°Ô µÇ¾ú´Ù.
±× ¹®Á¦¶õ ¹«¾ùÀÌ³Ä ÇÏ¸é º¯¼ö³ª ¸Þ¼ÒµåÀÇ À̸§À» °áÁ¤ÇÒ ¶§ ¾î¶°ÇÑ ±âÁØÀ¸·Î ¾î¶°ÇÑ ¹æ¹ýÀ» ÅëÇØ °áÁ¤ÇÒ °ÍÀÌ³Ä ÇÏ´Â °ÍÀÌ´Ù. ¹°·Ð »çÀüÀ» ã¾Æ°¡¸ç °í½ÉÇϸç À̸§À» Áö¾î¾ß ÇÔÀº ´ç¿¬ÇÑ °ÍÀÌ´Ù. ÇÏÁö¸¸ ´Ü¾îÀÇ Á¶ÇÕ¸¸À¸·Î º¯¼ö³ª ¸Þ¼ÒµåÀÇ À̸§À» Áþ´Â´Ù¸é Á¶ÇÕÀÇ ¼ö°¡ ³Ê¹« ¸¹¾ÆÁø´Ù. ±×·¯¹Ç·Î ´Ü¼øÈ÷ ±×°Í ¸»°í Á» ´õ ÀϰüµÈ Naming ¹æ¹ýÀÌ ÇÊ¿äÇÔÀÌ ´À²¸Á³´Ù.
°á°úÀûÀ¸·Î ¾ê±âÇÏÀÚ¸é Naming ¿¡´Â ÀÏ´Ü ´ÙÀ½°ú °°Àº Áß¿äÇÑ ¹æ¹ýÀû ¿ä°áÀÌ ¾²ÀδÙ.
- ¸î°¡Áö Á¢µÎ»ç¿Í Á¢¹Ì»ç ÀüÄ¡»çµîÀ» Á¤ÀÇÇØµÐ´Ù.
- ±â´ÉÀ» ÀǹÌÇÏ´Â ¿µ´Ü¾î¸¦ °í¸¥´Ù.
- Á¢µÎ»ç¿Í Á¢¹Ì»ç ÀüÄ¡»çµîÀ» À§¿¡¼ °í¸¥ ¿µ´Ü¾î¿Í Á¶ÇÕÇÑ´Ù.
ÀÌ·± ½ÄÀ¸·Î ÀÛ¼ºÇϸé ÅëÀϵǰí ÀϰüµÈ ¼Ò½º Äڵ带 ¾òÀ» ¼ö ÀÖ´Ù. ( ¹°·Ð ³» ±âÁØÀÌ´Ù. °í¼ö´ÔµéÀÌ º¸½Ã¸é ¿ô±â´Ù°í ¿åÇϽÇÁöµµ ¸ð¸¥´Ù )
ÀÌ Naming ¹æ¹ýÀÇ ÀåÁ¡À» µé¶ó¸é ¸®ÆÑÅ丵ÀÌ ¿ëÀÌÇÑ ¼Ò½ºÄڵ尡 µÉ ¼ö ÀÖ´Ù´Â °ÍÀÌ´Ù.
C++ ·Î ÀÛ¼ºÇÔ¿¡ ÀÖ¾î ¸®ÆÑÅ丵 ÅøÀÌ Àý´ëÀûÀ¸·Î ºÎÁ·ÇÔÀ» ¾Ë ¼ö ÀÖ´Ù. C++ ¼Ò½ºÄڵ尡 ¿ÏÀüÈ÷ °³Ã¼ ÁöÇâÀûÀ̶ó°í ÇÒ ¼ö ¾ø±â ¶§¹®¿¡ ±×·¯ÇÑ ÅøÀÌ ºÎÁ·Çϸ®¶ó ÃßÃøµÈ´Ù.
±×·± ÀÌÀ¯·Î ÁÖ·Î ¼öµ¿À¸·Î ¸®ÆÑÅ丵 ÀÛ¾÷À» ÇÏ°Ô µÇ´Âµ¥ ¸¸¾à ¼Ò½ºÄڵ忡 À§¿¡¼ ¾ê±âÇÑ Naming ¹æ¹ýÀÌ Àû¿ëµÇ¾î ÀÖ´Ù¸é IDE ¿¡¼ Á¦°øÇÏ´Â ´Ü¼øÇÑ Ã£±â ±â´É¸¸À¸·Îµµ ¾ÆÁÖ È¿°úÀûÀ¸·Î ¸®ÆÑÅ丵 ÀÛ¾÷À» ¼öÇàÇÒ ¼ö ÀÖ´Ù.
(ÇØ´ç Á¢µÎ»ç³ª Á¢¹Ì»ç¿Í ¿µ´Ü¾î°¡ Á¶ÇյǴ ¹æ½ÄÀÌ Ç×»ó ÀϰüµÇ±â ¶§¹®¿¡ ¾îµð¿¡¼ ¹«¾ùÀ» ã¾Æ¾ß ÇÒÁö ±× ¹üÀ§¸¦ ¿ì¼± °áÁ¤Çϱ⠽¬¿öÁø´Ù)
°¢°¢ÀÇ ¿ë¾î¼±ÅÃÀ̳ª ½ÇÁ¦ ³×À̹ÖÀº °³Àθ¶´Ù ´Þ¶óÁö°ÚÁö¸¸ ³ªÀÇ °æ¿ì´Â ¾Æ·¡¿Í °°Àº Á¢µÎ»ç¿Í Á¢¹Ì»ç ÀüÄ¡»çµîÀ» ÁÖ·Î ¾´´Ù.
| ´Ü ¾î | ¼³ ¸í |
| Create~ | Ŭ·¡½ºÀÇ Çʵ带 ¼³Á¤Çϰųª ¸®¼Ò½ºµîÀ» ·ÎµåÇÑ´Ù. ÃʱâȰ¡ ¾Æ´Ï´Ù. ( NULL °ªÀ̳ª 0 À¸·ÎÀÇ ÃʱâÈ´Â »ý¼ºÀÚ¿¡¼ ÇÏ´Â °ÍÀÌ °¡Àå ³´´Ù°í »ý°¢µÈ´Ù. ¶Ç °³ÀÎÀûÀ¸·Î »ý¼ºÀÚ¿¡¼ µ¥ÀÌÅ͸¦ ¼³Á¤Çϰųª ¸®¼Ò½ºµîÀ» ·ÎµåÇÏ´Â °ÍÀº Ŭ·¡½ºÀÇ ±¸Á¶°¡ ´ÙºÐÈ÷ º¹ÀâÇØÁú °¡´É¼ºÀÌ ³óÈÄÇϹǷΠº°·Î ÁÁ¾ÆÇÏÁö ¾Ê´Â´Ù. |
| Update~ | Ŭ·¡½ºÀÇ ÀÛµ¿, Áï °è¼ÓÇØ¼ µ¥ÀÌÅ͸¦ °»½ÅÇÏ´Â ·çƾÀÌ µé¾î°£´Ù. |
| Display~ | ȸ鿡 Ãâ·ÂµÇ´Â ·çƾ |
| Destroy~ | Ŭ·¡½ºÀÇ Çʵ带 ÃʱâÈÇÏ°í ¸®¼Ò½ºµîÀ» ÇØÁöÇÑ´Ù. |
| Make~ | ¾î¶² °ªÀ» °è»êÇÑ´Ù. |
| Select~ | ¾î¶² °ªÀ» ¼±ÅÃÇÑ´Ù. |
| ~For~ | ¹«¾ùÀ» À§ÇÑ |
| ~To~ | ¾îµð·Î ¾Æ¿ôDz |
| ~From~ | ¾îµð¿¡¼ ÀÎDz |
| ~With~ | ¹«¾ùÀ» °¡Áö°í |
À§¿¡ °ÍµéÀÌ ÁÖ·Î ³»°¡ °íÀ¯ÇÏ°Ô ¾²´Â °ÍµéÀÌ°í ±× ¿Ü¿¡´Â °ü¿ëÀûÀÎ ¹æ½ÄÀ» µû¸¥´Ù. Áï, Get~, Set~ °è¿ÀÇ ¸Þ¼Òµå³ª Add~ ¹¹ ÀÌ·± °Í ¸»ÀÌ´Ù.
ÀÚÀÛÇÑ Å¬·¡½ºÀÇ Çì´õÆÄÀÏÀ» º¸À̰ڴÙ. À§ÀÇ »çÇ×ÀÌ ¾î¶»°Ô Àû¿ëµÇ´ÂÁö ¾Ë ¼ö ÀÖÀ» °ÍÀÌ´Ù.
1 // MainMenu.h: interface for the CMainMenu class.
2 //
3 //////////////////////////////////////////////////////////////////////
4
5 #if !defined(AFX_MAINMENU_H__59E43BBD_795D_4FCC_B963_071F9DF15BB8__INCLUDED_)
6 #define AFX_MAINMENU_H__59E43BBD_795D_4FCC_B963_071F9DF15BB8__INCLUDED_
7
8 #if _MSC_VER > 1000
9 #pragma once
10 #endif // _MSC_VER > 1000
11
12 #include "Process.h"
13
14 #include "ButtonBox.h"
15 #include "DlgBox.h"
16
17
18 class CCreatureInWorld;
19
20
21 class CMainMenu : public CProcess
22 {
23 public:
24 CCreatureInWorld *m_CIW;
25
26 public:
27 HWND m_Hwnd;
28
29 public:
30 CBox MainMenuImage;
31
32 CButtonBox MainMenuButtonCookingWorld;
33 CButtonBox MainMenuButtonBeautyWorld;
34 CButtonBox MainMenuButtonLoadGame;
35 CButtonBox MainMenuButtonViewOpening;
36 CButtonBox MainMenuButtonExitGame;
37
38 //´ëÈ »óÀÚ
39 CBox MainMenuExitDlgImage;
40 CBox MainMenuLoadDlgImage;
41
42 CButtonBox MainMenuDlgButtonOk;
43 CButtonBox MainMenuDlgButtonCancel;
44
45 BOOL bExitDlg;
46 BOOL bLoadDlg;
47
48 public:
49 void Create();
50 void Update();
51 void Display();
52 void Destroy();
53
54 public:
55 CMainMenu(HWND hwnd,CPowerDC *pPowerDC,CInPutManager *pInputMgr,
56 CResourceMgr *pResourceMgr,CCreatureInWorld *pCIW);
57 virtual ~CMainMenu();
58
59 };
60
61 #endif // !defined(AFX_MAINMENU_H__59E43BBD_795D_4FCC_B963_071F9DF15BB8__INCLUDED_)
1 // PlayGame.h: interface for the CPlayGame class.
2 //
3 //////////////////////////////////////////////////////////////////////
4
5 #if !defined(AFX_PLAYGAME_H__D7FA1D59_4BE4_4336_AD4A_F0AF9ABDB5D8__INCLUDED_)
6 #define AFX_PLAYGAME_H__D7FA1D59_4BE4_4336_AD4A_F0AF9ABDB5D8__INCLUDED_
7
8 #if _MSC_VER > 1000
9 #pragma once
10 #endif // _MSC_VER > 1000
11
12 // #pragma warning(disable:4786)
13
14 #include "Process.h"
15
16 #include "Defines.h"
17 #include "DataClass.h"
18
19 #include "Creature.h"
20
21 #include "CreatureInWorld.h"
22
23 #include "DlgBox.h"
24 #include "ButtonBox.h"
25
26 #include "Grid.h"
27 #include "StageSetupMgr.h"
28
29 #include "FootPrintEffectMgr.h"
30
31 #include <vector>
32 #include <map>
33
34 using namespace std;
35
36 class CMap;
37
38
39 #include "EffectMgr.h"
40 #include "ActorWeaponMgr.h"
41
42 #include "ParticleMgr.h"
43
44 #include "GeneralWeapon.h"
45 #include "SpecialWeapon.h"
46
47 #include "GateMgr.h"
48
49
50 class CPlayGame : public CProcess
51 {
52 public:
53 CGateMgr GateMgr;
54
55 // º¸½º ÀüÀ» À§ÇÏ¿©
56 //======================================
57 public:
58 CCreature GreateActor;
59 CCreature GreateTrans;
60
61 public:
62 void MoveGreateActor();
63 void MoveBoss(CCreature *pBoss);
64
65 void CreateGreateActor();
66 void UpdateGreateActor();
67 void DestroyGreateActor();
68
69 void UpdateBoss();
70
71 public:
72 CGeneralWeapon BossGeneralWeapon;
73 CSpecialWeapon BossSpecialWeapon;
74
75 public:
76 void CreateBossWeapon();
77 void UpdateBossWeapon();
78 void DisplayBossWeapon();
79 void DestroyBossWeapon();
80
81 //======================================
82 public:
83 CFootPrintEffectMgr FootPrintEffectMgr;
84
85 public:
86 CStageSetupMgr StageSetupMgr;
87
88 public:
89 CParticleMgr MagicEffectMgr;
90 CParticleMgr DropEffectMgr[5];
91
92 CAniBox MagicEffect;
93 CAniBox DropEffect;
94
95 public:
96 void MakeActor(int x,int y,SPR *pSpr,int uiUniqueID);
97 void MakeObject(int x,int y,SPR *pSpr,int uiUniqueID);
98 void MakeCharAndEnemy(int x,int y,SPR *pSpr,int uiUniqueID);
99
100 public:
101 CEffectMgr EffectMgr;
102
103 public:
104 // ´Ü¾î Ãâ·Â ¿¬Ãâ °ü·Ã
105 CTimeUtil WordEffectTimer;
106
107 BOOL bWordEffectPause;
108
109 public:
110 CActorWeaponMgr ActorWeaponMgr;
111
112 public:
113 void CommandDisplayWord();
114 void CommandStageClear();
115 void CommandGameOver();
116
117 void MoveActor();
118 void MoveEnemy(CCreature *pEnemy);
119 void MoveCharacter(CCreature *pCharacter);
120
121 public:
122 void MakeEnemyWeapon(CCreature *pCreature,int y,int x);
123
124 public:
125 // Àû º¸½º ¹«±â °ü·Ã
126 CCreature CookingBossWeapon;
127 CCreature BeautyBossWeapon;
128
129 public:
130 // ¹«±â °ü·Ã
131 int iUniqueWeaponIDCount; // Àû±º ¹«±âµé¿¡ id¸¦ ºÎ¿©Çϱâ À§ÇÑ Àӽà idÀúÀå º¯¼ö
132
133 void StartFireWeapon(CCreature *pWeapon,CCreature *pCreature);
134 void UpdateWeapon(CCreature *pWeapon);
135
136 void CreateEnemyWeapon(CCreature *pEnemy);
137 void UpdateEnemyWeapon(CCreature *pEnemy);
138
139 public:
140 // ½Ã½ºÅÛ ´ëÈ»óÀÚ ±¸¼º
141 CDlgBox SystemDlg;
142
143 BOOL bSystemDlgPause;
144
145 // µ¥ÀÌÅÍ
146 public:
147 CGrid Grid;
148 CCreatureInWorld *m_CIW;
149
150 CDisplayList DisplayList;
151
152 public:
153 CMap *m_pMap;
154 CDataClass *m_pDataClass;
155
156 // µ¥ÀÌÅÍ °»½Å ¸Þ¼Òµå
157 public:
158 void PopUpSystemDlg();
159
160 void UpdateSystemDlg();
161 void UpdateActor();
162 void UpdateEnemy();
163 void UpdateCharacter();
164
165 void UpdateCheckCollision();
166
167 void UpdateInterface();
168 void UpdateItemMgr();
169 void UpdateWordMgr();
170
171 void UpdateStageClear();
172 void UpdateGameOver();
173
174 // Ãâ·Â ¸Þ¼Òµå
175 public:
176 void DisplayBackTile();
177
178 void DisplayCreatureList();
179 void DisplayInterface();
180
181 void DisplaySystemDlg();
182
183 void DisplayProfilingData();
184
185 public:
186 void DisplayWord();
187
188 // µµ¿ì¹Ì ¸Þ¼Òµå
189 public:
190 void MakeDisplayList();
191 BOOL CheckIDList(int id);
192
193 void InitCreatureInWorld(CCreatureInWorld *pCIW);
194 void EndCreatureInWorld();
195
196 void InitThisField();
197 void SearchSoundID();
198
199 public:
200 void LoadMap();
201 void UnLoadMap();
202
203 UI16 CreateUnit(UI16 uiUniqueID, SI16 x, SI16 y);
204 void SetStageClearData();
205
206 public:
207 void PlayBGM();
208 void StopBGM();
209
210 int iCurBossLife;
211
212 CBox CookingBossLifeGuage;
213 CBox BeautyBossLifeGuage;
214 CBox BossLifeBar;
215
216 void DisplayBossLifeGuage();
217
218 //±âº» ¸Þ¼Òµå
219 public:
220 void Create();
221 void Update();
222 void Display();
223 void Destroy();
224
225 public:
226 CPlayGame(CPowerDC *pPowerDC,CInPutManager *pInputMgr,
227 CResourceMgr *pResourceMgr,CCreatureInWorld *pCIW);
228 virtual ~CPlayGame();
229 };
230
231 #endif // !defined(AFX_PLAYGAME_H__D7FA1D59_4BE4_4336_AD4A_F0AF9ABDB5D8__INCLUDED_)
1 // StageClear.h: interface for the CStageClear class.
2 //
3 //////////////////////////////////////////////////////////////////////
4
5 #if !defined(AFX_STAGECLEAR_H__60D38299_D7CE_41AF_979C_A7E846E3EADF__INCLUDED_)
6 #define AFX_STAGECLEAR_H__60D38299_D7CE_41AF_979C_A7E846E3EADF__INCLUDED_
7
8 #if _MSC_VER > 1000
9 #pragma once
10 #endif // _MSC_VER > 1000
11
12 #include "Process.h"
13
14 #include "ButtonBox.h"
15 #include "TextMgr.h"
16
17 #include "CreatureInWorld.h"
18
19
20 class CStageClear : public CProcess
21 {
22 public:
23 int iPlusVal;
24
25 public:
26 CCreatureInWorld *m_CIW;
27
28 public:
29 CBox StageClearImage;
30 CButtonBox StageClearButtonNextStage;
31
32 // ´ÙÀ½ ½ºÇÁ¶óÀÌÆ®µéÀº ½ºÅ×ÀÌÁö¸¶´Ù ´Þ¶óÁø´Ù.
33 // ºí·° À̹ÌÁö´Â Àü¹ÝÀÌ³Ä ÈĹÝÀ̳Ŀ¡ µû¶ó
34 CBox BlockImage;
35
36 // ¸ó½ºÅÍ´Â ½ºÅ×ÀÌÁö¿¡ ¼³Á¤µÈ ¸ó½ºÅÍ Å¸ÀÔ¿¡ µû¶ó
37 CBox MobImage[3];
38
39 // ´Ü¾î´Â ½ºÅ×ÀÌÁö¿¡ ¼³Á¤µÈ ´Ü¾î¿¡ µû¶ó
40 CButtonBox Word0Image;
41 CButtonBox Word1Image;
42 CButtonBox Word2Image;
43 CButtonBox Word3Image;
44
45 public:
46 void Create();
47 void Update();
48 void Display();
49 void Destroy();
50
51 public:
52 CStageClear(CPowerDC *pPowerDC,CInPutManager *pInputMgr,
53 CResourceMgr *pResourceMgr,CCreatureInWorld *pCIW);
54 virtual ~CStageClear();
55 };
56
57 #endif // !defined(AFX_STAGECLEAR_H__60D38299_D7CE_41AF_979C_A7E846E3EADF__INCLUDED_)
°¢°¢Àº ¸ÞÀθ޴º, ½ÇÁ¦ °ÔÀÓ Ç÷¹ÀÌ, ½ºÅ×ÀÌÁö Ŭ¸®¾î °á°úȸ鿡 ´ëÇÑ Å¬·¡½ºÀÌ´Ù. °¢ Ŭ·¡½º´Â ¸ðµÎ Create(), Update(), Display(), Destroy() ¸Þ¼Òµå¸¦ °¡Áö°í ÀÖ°í ÇØ´ç Ŭ·¡½ºÀÇ ´Ù¸¥ ¸Þ¼ÒµåµéÀº °ÅÀÇ ´ëºÎºÐ ÀÌ ³× °³ÀÇ ¸Þ¼Òµå¾È¿¡¼ È£ÃâµÈ´Ù. Áï ¿ÜºÎ¿¡ °ø°³µÈ ¸Þ¼Òµå´Â À§ ³× °³»ÓÀÌ´Ù.( ¸ðµÎ public À¸·Î ¼±¾ðÇÑ °ÍÀ» °¡Áö°í ÅÂŬ°ÉÁö ¸¶¼¼¿ä. Á¦ ÃëÇâÀÔ´Ï´Ù. ¿ÏÀüÈ÷ Ŭ·¡½º ³»ºÎ¿¡¼¸¸ ÇÊ¿äÇÑ °ÍÀ̶ó°í ÆÇ´ÜµÇ¸é ±×¶§ °íÃĵµ ´ÊÁö ¾Ê´Ù°í »ý°¢ÇϹǷΠ±×·¸°Ô Çϰí ÀÖ½À´Ï´Ù. )
¾î¶²½ÄÀ¸·Î È£ÃâµÇ´ÂÁö Àá±ñ ±¸ÇöÀÇ ÀϺθ¦ º¸ÀÚ¸é ´ÙÀ½°ú °°´Ù. ¾Æ¸¶ º¸¸é ¹Ù·Î ÀÌÇØ°¡ °¡´ÉÇÒ °ÍÀÌ´Ù.
1 void CMainMenu::Display()
2 {
3 MainMenuImage.Display(m_pPowerDC,0,0);
4
5 //°ÔÀÓ Á¾·á ´ëÈ »óÀÚ Ãâ·Â
6 if(bExitDlg==TRUE)
7 {
8 MainMenuExitDlgImage.Display(m_pPowerDC,142,193);
9
10 MainMenuDlgButtonOk.Display(m_pPowerDC,m_pInputMgr,182,320);
11 MainMenuDlgButtonCancel.Display(m_pPowerDC,m_pInputMgr,401,320);
12 }//°ÔÀÓ ·Îµå ´ëÈ »óÀÚ Ãâ·Â
13 else if(bLoadDlg==TRUE)
14 {
15 MainMenuLoadDlgImage.Display(m_pPowerDC,142,193);
16
17 MainMenuDlgButtonOk.Display(m_pPowerDC,m_pInputMgr,182,320);
18 MainMenuDlgButtonCancel.Display(m_pPowerDC,m_pInputMgr,401,320);
19 }//¸ÞÀÎ ¸Þ´º Ãâ·Â
20 else
21 {
22 MainMenuButtonCookingWorld.Display(m_pPowerDC,m_pInputMgr,74,292);
23 MainMenuButtonBeautyWorld.Display(m_pPowerDC,m_pInputMgr,401,292);
24 MainMenuButtonLoadGame.Display(m_pPowerDC,m_pInputMgr,74,435);
25 MainMenuButtonViewOpening.Display(m_pPowerDC,m_pInputMgr,298,435);
26 MainMenuButtonExitGame.Display(m_pPowerDC,m_pInputMgr,507,435);
27 }
28 }
ÀÌ ¿Ü¿¡µµ ¸î°¡Áö ÀÛ¾÷À» È¿À²ÀûÀ¸·Î Çϱâ À§ÇØ ¾²´Â °ÍµéÀÌ Àִµ¥ ÀÌ´Â ´ÙÀ½¿¡ ¶Ç ½áº¸°Ú´Ù.
7 Naming ±â¹ý¿¡ ´ëÇÑ ´ä±Û #
¸®ÆÑÅ丵åÀÇ ÀúÀÚÀÎ Martin Fowler, Kent Beck, ±×¸®°í Áß°£Áß°£ ¾ÆÆ¼Å¬À» ¾´ Ron Jeffries ÀÇ ÄÚµåµéÀ» Àо¸é ¹º°¡ ±×¸²ÀÌ ±×·ÁÁö´Â ¹Ù°¡ ÀÖ½À´Ï´Ù. Çϳª´Â OO ÀûÀÎ »ç°í¹æ½ÄÀ̰í ( ±×°Íµµ Smalltalk ·Î ¸¹ÀÌ ÇÁ·Î±×·¡¹ÖÀ» ÇØº», Class °¡ ¾Æ´Ñ Object ¸¦ Áß½ÉÀ¸·Î ÇÏ´Â »ç°í ) Çϳª´Â Programming By Intention ( Àǵµ°¡ µå·¯³ª´Â ÇÁ·Î±×·¥ ) ÀÔ´Ï´Ù. ±×¸®°í ÀÌ¿¡ ´ëÇØ ÁÁÀº Ã¥Áß Çϳª°¡ Smalltalk Best Practice Patterns ¶ó´Â Ã¥Àε¥, ÄÚµå´Â Smalltalk ÀÌÁö¸¸ ÇØ´ç ³»¿ëµéÀº ´Ù¸¥ ¾ð¾î¿¡¼µµ Àû¿ëÇØº½Á÷ÇÑ ÁÁÀº °¡µ¶¼ºÀÇ Äڵ带 ¸¸µå´Âµ¥ µµ¿òÀ» Áִ°͵éÀÌ ¸¹½À´Ï´Ù.
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