Naming ±â¹ý
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Contents:
1 °³¿ä
2 °ü·Ã¼­Àû
3 Áֿ丵ũ
4 Naming ±â¹ý 1
5 Naming ±â¹ý 2
6 Naming ±â¹ýÀÇ ¿¹
7 Naming ±â¹ý¿¡ ´ëÇÑ ´ä±Û
7.1 1002 ´ÔÀÇ ´ä±Û
7.2 didarenas ´ÔÀÇ ´ä±Û
7.3 didarenas ´ÔÀÇ ´ä±Û
8 ´Ù¿î·Îµå
9 °ü·Ã¸µÅ©


1 °³¿ä #



2 °ü·Ã¼­Àû #



3 Áֿ丵ũ #


4 Naming ±â¹ý 1 #


Naming ±â¹ý À̶õ °³³äÀ̳ª ¿ë¾î´Â ÀÌÀü¿¡ µû·Î ¼Ò°³µÈ ÀûÀÌ ¾ø´Ù. ¿Ö³Ä¸é ³»°¡ ±×³É ÁÖ¸Ô±¸±¸½ÄÀ¸·Î ¸¸µé¾î¼­ ¾²°í ÀÖ´Â ¹æ½ÄÀ̱⠶§¹®ÀÌ´Ù. -_-

ºñ½ÁÇÑ °É ã¾Æ º¸ÀÚ¸é ¸®ÆÑÅ丵ÀÇ Rename À̶õ °ÍÀÌ Àִµ¥ Rename À̶õ °ÍÀº ±â´É¿¡ ¸Âµµ·Ï º¯¼ö³ª ¸Þ¼ÒµåÀÇ À̸§À» Àß ´ÞÀÚ¶ó´Â °³³äÀ̱⠶§¹®¿¡ ¿©±â¼­ ¾ê±âÇÒ Naming ±â¹ý°ú´Â Á» ´Ù¸£´Ù°í ÇÒ ¼ö ÀÖ´Ù. ÇÏÁö¸¸ »ç½Ç ¿©±â¼­ ¾ê±âÇÒ Naming ±â¹ýµµ Rename ¿¡¼­ ¿µ°¨°ú ÈùÆ®¸¦ ¾ò¾î ¸¸µé¾ú´Ù°í ÇÒ ¼ö ÀÖ´Ù.

À̰ÍÀ» ¸¸µé °Ô µÈ °úÁ¤Àº ÀÏ´Ü Rename ±â¹ýÀÇ °­·ÂÇÔÀ» ±ú´Ý°Ô µÇ¸é¼­ºÎÅÍ¿´´Ù. ÇØ´ç ·ÎÁ÷À» Extract Çϰí Name À» ÁöÀ¸¸ç ¼Ò½º Äڵ尡 Á¤¸®µÇ´Â °ÍÀ» º¸¸é¼­ Á¤¸» ¹º°¡ ¸ÆÀ» ¤À» ¼ö ÀÖ´Â ´À³¦ÀÌ µé¸é¼­ºÎÅÍ ÇѰ¡Áö ¹®Á¦¿¡ ºÀÂøÇÏ°Ô µÇ¾ú´Ù.

±× ¹®Á¦¶õ ¹«¾ùÀÌ³Ä ÇÏ¸é º¯¼ö³ª ¸Þ¼ÒµåÀÇ À̸§À» °áÁ¤ÇÒ ¶§ ¾î¶°ÇÑ ±âÁØÀ¸·Î ¾î¶°ÇÑ ¹æ¹ýÀ» ÅëÇØ °áÁ¤ÇÒ °ÍÀÌ³Ä ÇÏ´Â °ÍÀÌ´Ù. ¹°·Ð »çÀüÀ» ã¾Æ°¡¸ç °í½ÉÇϸç À̸§À» Áö¾î¾ß ÇÔÀº ´ç¿¬ÇÑ °ÍÀÌ´Ù. ÇÏÁö¸¸ ´Ü¾îÀÇ Á¶ÇÕ¸¸À¸·Î º¯¼ö³ª ¸Þ¼ÒµåÀÇ À̸§À» Áþ´Â´Ù¸é Á¶ÇÕÀÇ ¼ö°¡ ³Ê¹« ¸¹¾ÆÁø´Ù. ±×·¯¹Ç·Î ´Ü¼øÈ÷ ±×°Í ¸»°í Á» ´õ ÀϰüµÈ Naming ¹æ¹ýÀÌ ÇÊ¿äÇÔÀÌ ´À²¸Á³´Ù.


5 Naming ±â¹ý 2 #


°á°úÀûÀ¸·Î ¾ê±âÇÏÀÚ¸é Naming ¿¡´Â ÀÏ´Ü ´ÙÀ½°ú °°Àº Áß¿äÇÑ ¹æ¹ýÀû ¿ä°áÀÌ ¾²ÀδÙ.

  • ¸î°¡Áö Á¢µÎ»ç¿Í Á¢¹Ì»ç ÀüÄ¡»çµîÀ» Á¤ÀÇÇØµÐ´Ù.
  • ±â´ÉÀ» ÀǹÌÇÏ´Â ¿µ´Ü¾î¸¦ °í¸¥´Ù.
  • Á¢µÎ»ç¿Í Á¢¹Ì»ç ÀüÄ¡»çµîÀ» À§¿¡¼­ °í¸¥ ¿µ´Ü¾î¿Í Á¶ÇÕÇÑ´Ù.

ÀÌ·± ½ÄÀ¸·Î ÀÛ¼ºÇϸé ÅëÀϵǰí ÀϰüµÈ ¼Ò½º Äڵ带 ¾òÀ» ¼ö ÀÖ´Ù. ( ¹°·Ð ³» ±âÁØÀÌ´Ù. °í¼ö´ÔµéÀÌ º¸½Ã¸é ¿ô±â´Ù°í ¿åÇϽÇÁöµµ ¸ð¸¥´Ù )

ÀÌ Naming ¹æ¹ýÀÇ ÀåÁ¡À» µé¶ó¸é ¸®ÆÑÅ丵ÀÌ ¿ëÀÌÇÑ ¼Ò½ºÄڵ尡 µÉ ¼ö ÀÖ´Ù´Â °ÍÀÌ´Ù.

C++ ·Î ÀÛ¼ºÇÔ¿¡ ÀÖ¾î ¸®ÆÑÅ丵 ÅøÀÌ Àý´ëÀûÀ¸·Î ºÎÁ·ÇÔÀ» ¾Ë ¼ö ÀÖ´Ù. C++ ¼Ò½ºÄڵ尡 ¿ÏÀüÈ÷ °³Ã¼ ÁöÇâÀûÀ̶ó°í ÇÒ ¼ö ¾ø±â ¶§¹®¿¡ ±×·¯ÇÑ ÅøÀÌ ºÎÁ·Çϸ®¶ó ÃßÃøµÈ´Ù. ±×·± ÀÌÀ¯·Î ÁÖ·Î ¼öµ¿À¸·Î ¸®ÆÑÅ丵 ÀÛ¾÷À» ÇÏ°Ô µÇ´Âµ¥ ¸¸¾à ¼Ò½ºÄڵ忡 À§¿¡¼­ ¾ê±âÇÑ Naming ¹æ¹ýÀÌ Àû¿ëµÇ¾î ÀÖ´Ù¸é IDE ¿¡¼­ Á¦°øÇÏ´Â ´Ü¼øÇÑ Ã£±â ±â´É¸¸À¸·Îµµ ¾ÆÁÖ È¿°úÀûÀ¸·Î ¸®ÆÑÅ丵 ÀÛ¾÷À» ¼öÇàÇÒ ¼ö ÀÖ´Ù. (ÇØ´ç Á¢µÎ»ç³ª Á¢¹Ì»ç¿Í ¿µ´Ü¾î°¡ Á¶ÇյǴ ¹æ½ÄÀÌ Ç×»ó ÀϰüµÇ±â ¶§¹®¿¡ ¾îµð¿¡¼­ ¹«¾ùÀ» ã¾Æ¾ß ÇÒÁö ±× ¹üÀ§¸¦ ¿ì¼± °áÁ¤Çϱ⠽¬¿öÁø´Ù)

°¢°¢ÀÇ ¿ë¾î¼±ÅÃÀ̳ª ½ÇÁ¦ ³×À̹ÖÀº °³Àθ¶´Ù ´Þ¶óÁö°ÚÁö¸¸ ³ªÀÇ °æ¿ì´Â ¾Æ·¡¿Í °°Àº Á¢µÎ»ç¿Í Á¢¹Ì»ç ÀüÄ¡»çµîÀ» ÁÖ·Î ¾´´Ù.

´Ü ¾î¼³ ¸í
Create~ Ŭ·¡½ºÀÇ Çʵ带 ¼³Á¤Çϰųª ¸®¼Ò½ºµîÀ» ·ÎµåÇÑ´Ù. ÃʱâÈ­°¡ ¾Æ´Ï´Ù. ( NULL °ªÀ̳ª 0 À¸·ÎÀÇ ÃʱâÈ­´Â »ý¼ºÀÚ¿¡¼­ ÇÏ´Â °ÍÀÌ °¡Àå ³´´Ù°í »ý°¢µÈ´Ù. ¶Ç °³ÀÎÀûÀ¸·Î »ý¼ºÀÚ¿¡¼­ µ¥ÀÌÅ͸¦ ¼³Á¤Çϰųª ¸®¼Ò½ºµîÀ» ·ÎµåÇÏ´Â °ÍÀº Ŭ·¡½ºÀÇ ±¸Á¶°¡ ´ÙºÐÈ÷ º¹ÀâÇØÁú °¡´É¼ºÀÌ ³óÈÄÇϹǷΠº°·Î ÁÁ¾ÆÇÏÁö ¾Ê´Â´Ù.
Update~ Ŭ·¡½ºÀÇ ÀÛµ¿, Áï °è¼ÓÇØ¼­ µ¥ÀÌÅ͸¦ °»½ÅÇÏ´Â ·çƾÀÌ µé¾î°£´Ù.
Display~ È­¸é¿¡ Ãâ·ÂµÇ´Â ·çƾ
Destroy~ Ŭ·¡½ºÀÇ Çʵ带 ÃʱâÈ­ÇÏ°í ¸®¼Ò½ºµîÀ» ÇØÁöÇÑ´Ù.
Make~ ¾î¶² °ªÀ» °è»êÇÑ´Ù.
Select~ ¾î¶² °ªÀ» ¼±ÅÃÇÑ´Ù.
~For~ ¹«¾ùÀ» À§ÇÑ
~To~ ¾îµð·Î ¾Æ¿ôDz
~From~ ¾îµð¿¡¼­ ÀÎDz
~With~ ¹«¾ùÀ» °¡Áö°í

À§¿¡ °ÍµéÀÌ ÁÖ·Î ³»°¡ °íÀ¯ÇÏ°Ô ¾²´Â °ÍµéÀÌ°í ±× ¿Ü¿¡´Â °ü¿ëÀûÀÎ ¹æ½ÄÀ» µû¸¥´Ù. Áï, Get~, Set~ °è¿­ÀÇ ¸Þ¼Òµå³ª Add~ ¹¹ ÀÌ·± °Í ¸»ÀÌ´Ù.


6 Naming ±â¹ýÀÇ ¿¹ #


ÀÚÀÛÇÑ Å¬·¡½ºÀÇ Çì´õÆÄÀÏÀ» º¸À̰ڴÙ. À§ÀÇ »çÇ×ÀÌ ¾î¶»°Ô Àû¿ëµÇ´ÂÁö ¾Ë ¼ö ÀÖÀ» °ÍÀÌ´Ù.

 1  // MainMenu.h: interface for the CMainMenu class.
 2  //
 3  //////////////////////////////////////////////////////////////////////
 4
 5  #if !defined(AFX_MAINMENU_H__59E43BBD_795D_4FCC_B963_071F9DF15BB8__INCLUDED_)
 6  #define AFX_MAINMENU_H__59E43BBD_795D_4FCC_B963_071F9DF15BB8__INCLUDED_
 7
 8  #if _MSC_VER > 1000
 9  #pragma once
10  #endif // _MSC_VER > 1000
11
12  #include "Process.h"
13
14  #include "ButtonBox.h"
15  #include "DlgBox.h"
16
17
18  class CCreatureInWorld;
19
20
21  class CMainMenu  : public CProcess
22  {
23  public:
24          CCreatureInWorld *m_CIW;
25
26  public:
27          HWND m_Hwnd;
28
29  public:
30          CBox MainMenuImage;
31
32          CButtonBox MainMenuButtonCookingWorld;
33          CButtonBox MainMenuButtonBeautyWorld;
34          CButtonBox MainMenuButtonLoadGame;
35          CButtonBox MainMenuButtonViewOpening;
36          CButtonBox MainMenuButtonExitGame;
37
38          //´ëÈ­ »óÀÚ
39          CBox MainMenuExitDlgImage;
40          CBox MainMenuLoadDlgImage;
41
42          CButtonBox MainMenuDlgButtonOk;
43          CButtonBox MainMenuDlgButtonCancel;
44
45          BOOL bExitDlg;
46          BOOL bLoadDlg;
47
48  public:
49          void Create();
50          void Update();
51          void Display();
52          void Destroy();
53
54  public:
55          CMainMenu(HWND hwnd,CPowerDC *pPowerDC,CInPutManager *pInputMgr,
56              CResourceMgr *pResourceMgr,CCreatureInWorld *pCIW);
57          virtual ~CMainMenu();
58
59  };
60
61  #endif // !defined(AFX_MAINMENU_H__59E43BBD_795D_4FCC_B963_071F9DF15BB8__INCLUDED_)

  1  // PlayGame.h: interface for the CPlayGame class.
  2  //
  3  //////////////////////////////////////////////////////////////////////
  4
  5  #if !defined(AFX_PLAYGAME_H__D7FA1D59_4BE4_4336_AD4A_F0AF9ABDB5D8__INCLUDED_)
  6  #define AFX_PLAYGAME_H__D7FA1D59_4BE4_4336_AD4A_F0AF9ABDB5D8__INCLUDED_
  7
  8  #if _MSC_VER > 1000
  9  #pragma once
 10  #endif // _MSC_VER > 1000
 11
 12  // #pragma warning(disable:4786)
 13
 14  #include "Process.h"
 15
 16  #include "Defines.h"
 17  #include "DataClass.h"
 18
 19  #include "Creature.h"
 20
 21  #include "CreatureInWorld.h"
 22
 23  #include "DlgBox.h"
 24  #include "ButtonBox.h"
 25
 26  #include "Grid.h"
 27  #include "StageSetupMgr.h"
 28
 29  #include "FootPrintEffectMgr.h"
 30
 31  #include <vector>
 32  #include <map>
 33
 34  using namespace std;
 35
 36  class CMap;
 37
 38
 39  #include "EffectMgr.h"
 40  #include "ActorWeaponMgr.h"
 41
 42  #include "ParticleMgr.h"
 43
 44  #include "GeneralWeapon.h"
 45  #include "SpecialWeapon.h"
 46
 47  #include "GateMgr.h"
 48
 49
 50  class CPlayGame  : public CProcess
 51  {
 52  public:
 53          CGateMgr GateMgr;
 54
 55  // º¸½º ÀüÀ» À§ÇÏ¿©
 56  //======================================
 57  public:
 58          CCreature GreateActor;
 59          CCreature GreateTrans;
 60
 61  public:
 62          void MoveGreateActor();
 63          void MoveBoss(CCreature *pBoss);
 64
 65          void CreateGreateActor();
 66          void UpdateGreateActor();
 67          void DestroyGreateActor();
 68
 69          void UpdateBoss();
 70
 71  public:
 72          CGeneralWeapon BossGeneralWeapon;
 73          CSpecialWeapon BossSpecialWeapon;
 74
 75  public:
 76          void CreateBossWeapon();
 77          void UpdateBossWeapon();
 78          void DisplayBossWeapon();
 79          void DestroyBossWeapon();
 80
 81  //======================================
 82  public:
 83          CFootPrintEffectMgr FootPrintEffectMgr;
 84
 85  public:
 86          CStageSetupMgr StageSetupMgr;
 87
 88  public:
 89          CParticleMgr MagicEffectMgr;
 90          CParticleMgr DropEffectMgr[5];
 91
 92          CAniBox MagicEffect;
 93          CAniBox DropEffect;
 94
 95  public:
 96          void MakeActor(int x,int y,SPR *pSpr,int uiUniqueID);
 97          void MakeObject(int x,int y,SPR *pSpr,int uiUniqueID);
 98          void MakeCharAndEnemy(int x,int y,SPR *pSpr,int uiUniqueID);
 99
100  public:
101          CEffectMgr EffectMgr;
102
103  public:
104          // ´Ü¾î Ãâ·Â ¿¬Ãâ °ü·Ã
105          CTimeUtil WordEffectTimer;
106
107          BOOL bWordEffectPause;
108
109  public:
110          CActorWeaponMgr ActorWeaponMgr;
111
112  public:
113          void CommandDisplayWord();
114          void CommandStageClear();
115          void CommandGameOver();
116
117          void MoveActor();
118          void MoveEnemy(CCreature *pEnemy);
119          void MoveCharacter(CCreature *pCharacter);
120
121  public:
122          void MakeEnemyWeapon(CCreature *pCreature,int y,int x);
123
124  public:
125          // Àû º¸½º ¹«±â °ü·Ã
126          CCreature CookingBossWeapon;
127          CCreature BeautyBossWeapon;
128
129  public:
130          // ¹«±â °ü·Ã
131          int iUniqueWeaponIDCount;   // Àû±º ¹«±âµé¿¡ id¸¦ ºÎ¿©Çϱâ À§ÇÑ Àӽà idÀúÀå º¯¼ö
132
133          void StartFireWeapon(CCreature *pWeapon,CCreature *pCreature);
134          void UpdateWeapon(CCreature *pWeapon);
135
136          void CreateEnemyWeapon(CCreature *pEnemy);
137          void UpdateEnemyWeapon(CCreature *pEnemy);
138
139  public:
140          // ½Ã½ºÅÛ ´ëÈ­»óÀÚ ±¸¼º
141          CDlgBox SystemDlg;
142
143          BOOL bSystemDlgPause;
144
145  // µ¥ÀÌÅÍ
146  public:
147          CGrid Grid;
148          CCreatureInWorld *m_CIW;
149
150          CDisplayList DisplayList;
151
152  public:
153          CMap *m_pMap;
154          CDataClass *m_pDataClass;
155
156          // µ¥ÀÌÅÍ °»½Å ¸Þ¼Òµå
157  public:
158                  void PopUpSystemDlg();
159
160                  void UpdateSystemDlg();
161                  void UpdateActor();
162                  void UpdateEnemy();
163                  void UpdateCharacter();
164
165                  void UpdateCheckCollision();
166
167                  void UpdateInterface();
168                  void UpdateItemMgr();
169                  void UpdateWordMgr();
170
171                  void UpdateStageClear();
172                  void UpdateGameOver();
173
174                  // Ãâ·Â ¸Þ¼Òµå
175  public:
176                  void DisplayBackTile();
177
178                  void DisplayCreatureList();
179                  void DisplayInterface();
180
181                  void DisplaySystemDlg();
182
183                  void DisplayProfilingData();
184
185  public:
186          void DisplayWord();
187
188  // µµ¿ì¹Ì ¸Þ¼Òµå
189  public:
190          void MakeDisplayList();
191          BOOL CheckIDList(int id);
192
193          void InitCreatureInWorld(CCreatureInWorld *pCIW);
194          void EndCreatureInWorld();
195
196          void InitThisField();
197          void SearchSoundID();
198
199  public:
200          void LoadMap();
201          void UnLoadMap();
202
203          UI16 CreateUnit(UI16 uiUniqueID, SI16 x, SI16 y);
204          void SetStageClearData();
205
206  public:
207          void PlayBGM();
208          void StopBGM();
209
210          int iCurBossLife;
211
212          CBox CookingBossLifeGuage;
213          CBox BeautyBossLifeGuage;
214          CBox BossLifeBar;
215
216          void DisplayBossLifeGuage();
217
218          //±âº» ¸Þ¼Òµå
219  public:
220          void Create();
221          void Update();
222          void Display();
223          void Destroy();
224
225  public:
226          CPlayGame(CPowerDC *pPowerDC,CInPutManager *pInputMgr,
227              CResourceMgr *pResourceMgr,CCreatureInWorld *pCIW);
228          virtual ~CPlayGame();
229  };
230
231  #endif // !defined(AFX_PLAYGAME_H__D7FA1D59_4BE4_4336_AD4A_F0AF9ABDB5D8__INCLUDED_)

 1  // StageClear.h: interface for the CStageClear class.
 2  //
 3  //////////////////////////////////////////////////////////////////////
 4
 5  #if !defined(AFX_STAGECLEAR_H__60D38299_D7CE_41AF_979C_A7E846E3EADF__INCLUDED_)
 6  #define AFX_STAGECLEAR_H__60D38299_D7CE_41AF_979C_A7E846E3EADF__INCLUDED_
 7
 8  #if _MSC_VER > 1000
 9  #pragma once
10  #endif // _MSC_VER > 1000
11
12  #include "Process.h"
13
14  #include "ButtonBox.h"
15  #include "TextMgr.h"
16
17  #include "CreatureInWorld.h"
18
19
20  class CStageClear   : public CProcess
21  {
22  public:
23          int iPlusVal;
24
25  public:
26          CCreatureInWorld *m_CIW;
27
28  public:
29          CBox StageClearImage;
30          CButtonBox StageClearButtonNextStage;
31
32          // ´ÙÀ½ ½ºÇÁ¶óÀÌÆ®µéÀº ½ºÅ×ÀÌÁö¸¶´Ù ´Þ¶óÁø´Ù.
33          // ºí·° À̹ÌÁö´Â Àü¹ÝÀÌ³Ä ÈĹÝÀ̳Ŀ¡ µû¶ó
34          CBox BlockImage;
35
36          // ¸ó½ºÅÍ´Â ½ºÅ×ÀÌÁö¿¡ ¼³Á¤µÈ ¸ó½ºÅÍ Å¸ÀÔ¿¡ µû¶ó
37          CBox MobImage[3];
38
39          // ´Ü¾î´Â ½ºÅ×ÀÌÁö¿¡ ¼³Á¤µÈ ´Ü¾î¿¡ µû¶ó
40          CButtonBox Word0Image;
41          CButtonBox Word1Image;
42          CButtonBox Word2Image;
43          CButtonBox Word3Image;
44
45  public:
46          void Create();
47          void Update();
48          void Display();
49          void Destroy();
50
51  public:
52          CStageClear(CPowerDC *pPowerDC,CInPutManager *pInputMgr,
53              CResourceMgr *pResourceMgr,CCreatureInWorld *pCIW);
54          virtual ~CStageClear();
55  };
56
57  #endif // !defined(AFX_STAGECLEAR_H__60D38299_D7CE_41AF_979C_A7E846E3EADF__INCLUDED_)

°¢°¢Àº ¸ÞÀθ޴º, ½ÇÁ¦ °ÔÀÓ Ç÷¹ÀÌ, ½ºÅ×ÀÌÁö Ŭ¸®¾î °á°úÈ­¸é¿¡ ´ëÇÑ Å¬·¡½ºÀÌ´Ù. °¢ Ŭ·¡½º´Â ¸ðµÎ Create(), Update(), Display(), Destroy() ¸Þ¼Òµå¸¦ °¡Áö°í ÀÖ°í ÇØ´ç Ŭ·¡½ºÀÇ ´Ù¸¥ ¸Þ¼ÒµåµéÀº °ÅÀÇ ´ëºÎºÐ ÀÌ ³× °³ÀÇ ¸Þ¼Òµå¾È¿¡¼­ È£ÃâµÈ´Ù. Áï ¿ÜºÎ¿¡ °ø°³µÈ ¸Þ¼Òµå´Â À§ ³× °³»ÓÀÌ´Ù.( ¸ðµÎ public À¸·Î ¼±¾ðÇÑ °ÍÀ» °¡Áö°í ÅÂŬ°ÉÁö ¸¶¼¼¿ä. Á¦ ÃëÇâÀÔ´Ï´Ù. ¿ÏÀüÈ÷ Ŭ·¡½º ³»ºÎ¿¡¼­¸¸ ÇÊ¿äÇÑ °ÍÀ̶ó°í ÆÇ´ÜµÇ¸é ±×¶§ °íÃĵµ ´ÊÁö ¾Ê´Ù°í »ý°¢ÇϹǷΠ±×·¸°Ô Çϰí ÀÖ½À´Ï´Ù. )

¾î¶²½ÄÀ¸·Î È£ÃâµÇ´ÂÁö Àá±ñ ±¸ÇöÀÇ ÀϺθ¦ º¸ÀÚ¸é ´ÙÀ½°ú °°´Ù. ¾Æ¸¶ º¸¸é ¹Ù·Î ÀÌÇØ°¡ °¡´ÉÇÒ °ÍÀÌ´Ù.

 1  void CMainMenu::Display()
 2  {
 3          MainMenuImage.Display(m_pPowerDC,0,0);
 4
 5          //°ÔÀÓ Á¾·á ´ëÈ­ »óÀÚ Ãâ·Â
 6          if(bExitDlg==TRUE)
 7          {
 8                  MainMenuExitDlgImage.Display(m_pPowerDC,142,193);
 9
10                  MainMenuDlgButtonOk.Display(m_pPowerDC,m_pInputMgr,182,320);
11                  MainMenuDlgButtonCancel.Display(m_pPowerDC,m_pInputMgr,401,320);
12          }//°ÔÀÓ ·Îµå ´ëÈ­ »óÀÚ Ãâ·Â
13          else if(bLoadDlg==TRUE)
14          {
15                  MainMenuLoadDlgImage.Display(m_pPowerDC,142,193);
16
17                  MainMenuDlgButtonOk.Display(m_pPowerDC,m_pInputMgr,182,320);
18                  MainMenuDlgButtonCancel.Display(m_pPowerDC,m_pInputMgr,401,320);
19          }//¸ÞÀÎ ¸Þ´º Ãâ·Â
20          else
21          {
22                  MainMenuButtonCookingWorld.Display(m_pPowerDC,m_pInputMgr,74,292);
23                  MainMenuButtonBeautyWorld.Display(m_pPowerDC,m_pInputMgr,401,292);
24                  MainMenuButtonLoadGame.Display(m_pPowerDC,m_pInputMgr,74,435);
25                  MainMenuButtonViewOpening.Display(m_pPowerDC,m_pInputMgr,298,435);
26                  MainMenuButtonExitGame.Display(m_pPowerDC,m_pInputMgr,507,435);
27          }
28  }

ÀÌ ¿Ü¿¡µµ ¸î°¡Áö ÀÛ¾÷À» È¿À²ÀûÀ¸·Î Çϱâ À§ÇØ ¾²´Â °ÍµéÀÌ Àִµ¥ ÀÌ´Â ´ÙÀ½¿¡ ¶Ç ½áº¸°Ú´Ù.


7 Naming ±â¹ý¿¡ ´ëÇÑ ´ä±Û #


7.1 1002 ´ÔÀÇ ´ä±Û #


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